8 BALL

  • Recommended to have 8players per team, although you can have 6 players on a roster. 5 players play each week for the duration of the tournament.

  • New players must be added to the roster prior to playing. Please contact a league representative for new player additions.

  • In the event you do not have enough players, one player can play twice on three occasions per session without penalty.

  • Each team should designate a team captain that designates who is playing that week & who will keep score. All team members should know how to keep score. The captain should have all team member's contact information.

  • One player from each team keeps score. Score keepers are required to compare scores after each round. Pay close attention to the names and the scores, both must match for the scoring to be correct. It is easy to put a wrong name in. Adjustments to scores may be made after checking for errors each time matches are completed. At times, adjustments to scoresheets must be made by the league operator. Please make sure you match at the end of the night prior to submitting the match.

  • Each team receives a payout per session based on division standings. This will be based on total division income.

8 BALL RULES OF PLAY

  • Rack your own balls, you must have opposing balls in the bottom rear corners. Your opponent can inspect the rack.

  • To perform a legal break, 4 balls must hit a rail.  If your break is illegal, your inning ends, and your opponent will re-rack & break OR your opponent can have you re-rack and break.

  • If you pocket a ball on the break, the table is open.

  • If you scratch on the break, your opponent gets ball in hand anywhere on the table.

  • If you pocket the 8 ball on the break and do not foul, you spot the 8 ball and play the table in position OR re-rack and break again.

  • If you pocket the 8 ball on the break and foul your inning ends and your opponent can either spot the 8 ball and take ball in hand anywhere on the table OR re-rack and break their own balls.

  • Call your pocket.  Failure to call your pocket is a foul & your opponent gets ball in hand.

  • If you call a pocket and your ball goes in a different pocket, you lose your turn.  Your opponent DOES NOT get ball in hand.  They shoot from where the cue ball lands.

  • Any balls jumped off the table or illegally pocketed balls stay down but count for that players group of balls.

  • YOU MUST ATTEMPT A SHOT. You cannot pick up the cue ball and give your opponent ball in hand because you do not like the shot.

  • You do not have to call a Defense/Safety shot.

  • When you call a safety and pocket your ball (or your opponent’s ball) as long as you hit your suit first and if you leave the cue ball hidden, your opponent must play from there or wherever the cue ball lies because you called a safety. (Safety applies when you have made a legal hit and pocketed your ball)

  • You receive 1 point for each ball made and you receive 3 points for the 8 ball.

   *Winner gets 10 points, Loser get 1 point for each of their balls left on the table.

  • Do not remove any balls from the table after the game is over until the score is posted on the APP by both score keepers.

  • The scoring system automatically gives 10 points for a forfeit.  Forfeits will be adjusted in 8 ball to give you 9 points per forfeit.  Please notify the league operator when a forfeit occurs so it can be adjusted correctly in a timely manner.

  • It is recommended to play each game in order (if you play out of round make sure the score is put in the right place.)

  • No time outs or coaching allowed while you are shooting. When your opponent is shooting you may talk to teammates.

  • Makeup matches are allowed.  You can pre-play matches if necessary.

  • Loss of Game can occur in the following circumstances:                                         

  • 1. You illegally pocket the 8 ball  

  • 2.      You jump the 8 ball off the table on any shot other than the break.                  

  • 3. You pocket the 8 ball on the same shot as the last ball of your group.

  • 4.You pocket the 8 ball in a pocket that is not called.  

  • 5. You make the 8 ball and scratch.

  • It is NOT a Loss of Game if you scratch or foul on the 8 ball and the 8 ball is not pocketed.  If this occurs, your opponent gets ball in hand.

SCORING TIPS – choose these options on the scoring APP.

  • BR (Break & Run): Breaking & clearing all the balls.

  • WF (Win by Forfeit)

  • TR (Table Run): The nonbreaking player wins by clearing all balls during their first

  • WZ (Win-Zip): Hold your opponent to zero points but does not have a BR or TR